iodill8
Jobber
Help the Stupid, they're contagious.
Posts: 1,579
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Post by iodill8 on May 27, 2014 17:33:56 GMT -5
Thank you. I wrote that off the top, I'm surprised it received good reception.
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Post by Straight Edge Steve on May 27, 2014 17:35:51 GMT -5
Good promos Steve and Iodill. Yours was pretty awesome as well.
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Post by wildknight on May 27, 2014 20:03:26 GMT -5
... I did say "go ahead and post your entrance and initiative roll" did I not?
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Post by Straight Edge Steve on May 27, 2014 20:09:11 GMT -5
... I did say "go ahead and post your entrance and initiative roll" did I not? I'm still kind of iffy on that. I was waiting for some more people to post theirs so that I can see a few examples.
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Post by SoonDragon67 on May 27, 2014 20:11:53 GMT -5
So since I have +3 for Brawl knowledge and the maneuver I want to use lists brawling as one of the attributes would I add + 3 for brawl or nothing?
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Post by wildknight on May 27, 2014 20:16:26 GMT -5
So since I have +3 for Brawl knowledge and the maneuver I want to use lists brawling as one of the attributes would I add + 3 for brawl or nothing? You add a +1 bonus for every 5 full ranks you have. 3 is less than 5, so you add nothing for that 8) You do add the base statistic for Brawling Maneuvers though, which is Brawn, I believe
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Post by wildknight on May 27, 2014 20:19:00 GMT -5
... I did say "go ahead and post your entrance and initiative roll" did I not? I'm still kind of iffy on that. I was waiting for some more people to post theirs so that I can see a few examples. Look at Brawn's. If you don't understand how to roll Initiative, it's a simple 1d20 roll (which you do by typing "roll=1-20") inside of brackets like these [ ] and add your Presence Skill (if you have it) and an Attribute of your choice. If you roll a natural 20 or a natural 1, roll again 8)
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Post by Straight Edge Steve on May 27, 2014 20:24:10 GMT -5
I'm still kind of iffy on that. I was waiting for some more people to post theirs so that I can see a few examples. Look at Brawn's. If you don't understand how to roll Initiative, it's a simple 1d20 roll (which you do by typing "roll=1-20") inside of brackets like these [ ] and add your Presence Skill (if you have it) and an Attribute of your choice. If you roll a natural 20 or a natural 1, roll again 8) Gotcha. So what do I put for presence if my presence is blank?
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Post by wildknight on May 27, 2014 20:26:35 GMT -5
Look at Brawn's. If you don't understand how to roll Initiative, it's a simple 1d20 roll (which you do by typing "roll=1-20") inside of brackets like these [ ] and add your Presence Skill (if you have it) and an Attribute of your choice. If you roll a natural 20 or a natural 1, roll again 8) Gotcha. So what do I put for presence if my presence is blank? Nothing 8)
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iodill8
Jobber
Help the Stupid, they're contagious.
Posts: 1,579
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Post by iodill8 on May 27, 2014 20:33:20 GMT -5
Knight, I don't get ANY of this. What the hell is 1d8, 10d8, +whateverthefuck attribute, and all that other crap. You're gonna have to explain more throughly, because you did explained better with the Avnegers RPG.
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Post by SoonDragon67 on May 27, 2014 20:36:24 GMT -5
Knight, I don't get ANY of this. What the hell is 1d8, 10d8, +whateverthefuck attribute, and all that other crap. You're gonna have to explain more throughly, because you did explained better with the Avnegers RPG. 1d8 means a dice that extends from the range 1-8 3d20 would mean a dice that extends from the range 3-20. The attribute is the stat for your attribute that was given to you by Wild in the application form thread...
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iodill8
Jobber
Help the Stupid, they're contagious.
Posts: 1,579
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Post by iodill8 on May 27, 2014 20:39:23 GMT -5
What is the purpose of having 2 dice? When do you apply attributes?
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Post by wildknight on May 27, 2014 20:42:28 GMT -5
Knight, I don't get ANY of this. What the hell is 1d8, 10d8, +whateverthefuck attribute, and all that other crap. You're gonna have to explain more throughly, because you did explained better with the Avnegers RPG. You start by rolling a 1d20. You do so by typing; roll=1-20 inside of brackets, like these [ ] To the result of that roll, you add your Presence Skill, if any (looking at your sheet, you have +3) and one of your Attributes (you would probably want to add Instinct or Athletics, which are both +3). The higher the result, the better. Once we get that step done, I'll walk you through the rest. It may seem clunky, but once you get the hang of it, you'll see it's actually really simple.
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iodill8
Jobber
Help the Stupid, they're contagious.
Posts: 1,579
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Post by iodill8 on May 27, 2014 20:47:10 GMT -5
I'm waiting for Ati to go first. It may be nuisancial, but I'm imagining everything in my head, and Im imagining Topher getting a bigger pop if he comes out last, lol.
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Post by wildknight on May 27, 2014 20:49:59 GMT -5
I'm waiting for Ati to go first. It may be nuisancial, but I'm imagining everything in my head, and Im imagining Topher getting a bigger pop if he comes out last, lol. No skin off my nose boss
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Post by SoonDragon67 on May 28, 2014 6:31:16 GMT -5
So is there anything special about what you when you're knocked down or do you just do what you would normally?
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Post by wildknight on May 28, 2014 7:03:05 GMT -5
So is there anything special about what you when you're knocked down or do you just do what you would normally? It allows the other guy to attempt "requires prone" maneuvers, but it doesn't affect your choices at all.
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Post by wildknight on May 28, 2014 16:26:48 GMT -5
... soon, would like the dice to stop raping you? Seems painful
The good news is that that roll doesn't count. You don't roll until after both people have declared (because if I've seen your roll and know it's bad, I can obviously just build a mega-move that does 14d10 damage with automatic pin and call it a day...).
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Post by SoonDragon67 on May 28, 2014 16:45:38 GMT -5
... soon, would like the dice to stop raping you? Seems painful The good news is that that roll doesn't count. You don't roll until after both people have declared (because if I've seen your roll and know it's bad, I can obviously just build a mega-move that does 14d10 damage with automatic pin and call it a day...). Edited my post.
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Post by Straight Edge Steve on May 29, 2014 20:59:20 GMT -5
Baaaaaaaaaaaaaaaane!!!
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