|
Post by wildknight on Mar 17, 2014 20:59:38 GMT -5
|
|
|
Post by wildknight on Mar 17, 2014 21:07:42 GMT -5
Reading the D&R Chart What you see above (small and difficult to read as it may be) is the heart of the MURPG mechanic, known as the D&R (Difficulty & Resistence) Chart.
Difficulty: This is the minimum Ability or Action Number you must have to even attempt an action. Example: If you look at the "Weight" row, you can see that the 4th column is 1,000 lbs - 2 tons. In order to even attempt to lift over 999 pounds, a character must have a Strength score (or other "Lifting" Action, such as Telekinesis) of at least 4. This is the furthest row Cap can reach with his Strength of 4, so he could never lift more than 2 tons.
Resistance: IF you can meet the Difficulty requirement, Resistance is the minimum number of stones you must invest to actually complete the Action. As you can see, Cap must spend 4 stones to lift things weighing from 1,000 lbs - 2 tons. The Resistance increases by +1 each panel, and/or for every 10' thrown. Because Cap can only spend 4 stones into Strength (his max), he couldn't hold this weight up for more than 1 panel, or throw it at all. However, if he were trying to lift something weighing only 500 lbs (Column 3 on the D&R chart), he could carry it for 2 panels, or lift it and throw it up to 10'.
Similarly, with his Speed Ability of 3, if you go down to the "Running" Row, you can see that by investing 2 stones/panel into Speed, Cap can run up to 40 MPH. Not too shabby.
|
|
|
Post by wildknight on Mar 17, 2014 22:30:10 GMT -5
The Core Mechanic(Cap's CAD re-posted for ease of reference) Okay, so the basic mechanic is pretty simple. Cap has 12 energy at the start of an adventure, and regenerates 4 energy into his pool each panel. Every character gets one panel per page. It might help you to think of a panel as your "turn" and a page as one "round." Each character in the game gets one turn per round. When there is "action" going on, each player posts what he wants his character to do. Each player gets only ONE post per page/round. When there is no "action" going on, players may post as they like. For instance, if the characters are just talking (for example, planning a mission or arguing about something), players may post freely. A character can use (up to) two Actions in a given panel, IF they're things that could be done at the same time. For example... Let's say that Captain America is fighting Red Skull aboard the bridge of Skull's new nuclear sub. The sub is headed for Manhattan and loaded with nuclear warheads. Cap needs to stop Skull from escaping, but he also needs to stop the sub from reaching New York! Cap currently has a full Energy Pool (12), so Cap's player decides to do the following; grab Skull and pin him to the console so that he cannot get away as his first Action, and attempt to change the submarine's auto-pilot setting as his second. Looking at his CAD, he sees that the most stones he can invest into piloting the submarine are 3 (his "Vehicles" Action). Since he also REALLY wants to capture Skull, he invests 6 stones into Close Combat for his first action. He is spending 9 stones this panel, leaving 3 (12 - 9 = 3) in his Energy Pool. Cap has appropriate Specialties for both of these Actions ("Military Vehicles" for Vehicle, and "Disarm/Takedown" for Close Combat), so his player declares that he is using them as well. Red Skull just wants to escape, so the GM puts 2 stones into Red Skull's Speed to have him run away, and 2 stones into Ranged Combat (+4 for his Hydra Energy Weapon Modifier). If Red Skull were faster than Cap, his Speed would get him out of Cap's reach this panel, and Cap wouldn't get to act at all. Luckily, Cap's Agility (4) is higher than Skulls (3), so Cap is acting first. Cap's 6 stones in Close Combat is higher than Red Skulls Defense (which is only 1 for his Kevlar Overcoat, since he shifted no stones to Defense), for a net of 5 (6 -1 = 5). Normally Cap would cause damage to Skull, but right now he's just trying to pin him to the console and keep him from moving. Cap's 5 stones are enough to grapple Skull, so Skull won't be able to use his Speed to move away this panel. Meanwhile, Cap's 3 stones in Vehicles are just enough to overcome the Difficulty of piloting a military-grade submarine, so Cap manages to turn the auto-pilot off. Now if he can just take care of Skull so that he can steer this thing somewhere that it can't hurt anybody! Skull can't use his first Action anymore, because Cap is holding him, but he can still take that shot! He's got 6 stones total (2 from Energy, and 4 from Modifiers) into the attack. Cap didn't shift any stones to Defense, so he has to rely on his normal defenses, which total 5 (3 Reflexive Dodge, 1 Toughness, 1 Kevlar Uniform). Skull's shot manages to get 1 stone of effect through to Cap. For every 3 (or portion of 3) stones of effect, a character takes 1 stone of Health damage, so Cap's Health drops from 4 to 3. If Skull had managed to get 4 effect stones past Cap's formidable defenses, he would have done 2 stones of health damage (1 for the first 3, and 1 more for the remainder). Cap is lightly wounded, but needs to fight on! Since everyone has acted and the page is done, Cap regenerates his Durability (4 stones) to his Energy Pool (which was at 3), leaving him 7 stones to work with in the next page.
|
|
iodill8
Jobber
Help the Stupid, they're contagious.
Posts: 1,579
|
Post by iodill8 on Mar 18, 2014 5:20:55 GMT -5
Okay, now I'm somewhat starting to understand: Stones: Things used to perform actions. The more stones, the higher the effect. Page: Round Panel: Turn
And whoever has higher stats appropriate to a certain situation acts first. Okay. But I still don't know what pools are.
|
|
|
Post by wildknight on Mar 18, 2014 5:27:15 GMT -5
And whoever has higher stats appropriate to a certain situation acts first. It's always either Agility or Speed. Most of the time it's Agility, but there is an option for Speed where you pay more for your Speed Ability and get to use that for Initiative instead. Think of it as "the Quicksilver/Flash option" 8) Your Energy Pool is just the term for how much energy you have to work with. It's usually 3 X your Durability score (to start). Cap's Energy Pool is 12 at the start of a game.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 18, 2014 6:20:54 GMT -5
And whoever has higher stats appropriate to a certain situation acts first. It's always either Agility or Speed. Most of the time it's Agility, but there is an option for Speed where you pay more for your Speed Ability and get to use that for Initiative instead. Think of it as "the Quicksilver/Flash option" 8) Your Energy Pool is just the term for how much energy you have to work with. It's usually 3 X your Durability score (to start). Cap's Energy Pool is 12 at the start of a game. I only have one question. When we'll start the trial?
|
|
|
Post by BaneTheDestroyer on Mar 18, 2014 9:05:55 GMT -5
It's always either Agility or Speed. Most of the time it's Agility, but there is an option for Speed where you pay more for your Speed Ability and get to use that for Initiative instead. Think of it as "the Quicksilver/Flash option" 8) Your Energy Pool is just the term for how much energy you have to work with. It's usually 3 X your Durability score (to start). Cap's Energy Pool is 12 at the start of a game. I only have one question. When we'll start the trial? You have to give him (and us) time. We can't start the trial without knowing how to play....
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 18, 2014 9:39:31 GMT -5
I only have one question. When we'll start the trial? You have to give him (and us) time. We can't start the trial without knowing how to play.... I thought that these are the only rules...
|
|
|
Post by wildknight on Mar 18, 2014 11:12:13 GMT -5
I'm getting up as much of the basics as I can before I start
|
|
|
Post by BaneTheDestroyer on Mar 18, 2014 23:47:16 GMT -5
This made a whole lot sense, lol. These guides are helping a LOT.
|
|
|
Post by wildknight on Mar 19, 2014 12:07:53 GMT -5
One VERY important concept I forgot to mention, and that's "splitting stones."
Using our Cap CAD above, let's say he wanted to throw his mighty shield at a bunch of AIM goons. He spends 7 stones into Ranged Combat and adds a free 6 stones from his shield and 2 more from Targeting, for a grand total of 15 stones. Chances are that's more than enough to knock out a single AIM beekeeper, so he decides he can probably take them out a little bit more quickly by "splitting." He can divide those 15 stones up into 3 attacks with 5 stones each, or 2 attacks at 10 and 5, or any other combination he prefers, as long as it totals no more than 15.
This option is most often used to spend stones for Defense, but Cap is a bad example of this because he has a ton of "static" defense and rarely needs to spend extra stones for that purpose. Let's just say the Hulk is trying to punch him though, so he REALLY needs to roll with that shot. Cap spends 7 stones into Close Combat, +6 from his shield, for a total of 13 stones. He figures 10 stones should be plenty to block most or all of Hulk's attack, and spends the other 3 to kick the light fixture hanging from the ceiling, hoping that Hulk won't be able to see him in the dark and he can get away!
|
|
|
Post by Straight Edge Steve on Mar 19, 2014 20:54:34 GMT -5
I see...
|
|
|
Post by BaneTheDestroyer on Mar 19, 2014 21:07:02 GMT -5
Do you get it, or no?
|
|
|
Post by Straight Edge Steve on Mar 19, 2014 21:08:03 GMT -5
Do you get it, or no? Reading text never helps me. Seeing it in action, I will understand very quickly.
|
|
|
Post by SoonDragon67 on Mar 19, 2014 21:10:28 GMT -5
Do you get it, or no? Reading text never helps me. Seeing it in action, I will understand very quickly.
|
|
|
Post by BaneTheDestroyer on Mar 19, 2014 21:12:36 GMT -5
Do you get it, or no? Reading text never helps me. Seeing it in action, I will understand very quickly. This is a game based on text, lol.
|
|
|
Post by Straight Edge Steve on Mar 19, 2014 21:15:14 GMT -5
Reading text never helps me. Seeing it in action, I will understand very quickly. This is a game based on text, lol. Instructions... I have trouble comprehending instructions. But seeing how all of the 'text' works, I will learn. And yes, I've read all of the tutorials on here.
|
|
|
Post by BaneTheDestroyer on Mar 19, 2014 21:16:17 GMT -5
This is a game based on text, lol. Instructions... I have trouble comprehending instructions. But seeing how all of the 'text' works, I will learn. And yes, I've read all of the tutorials on here. lol I know what you mean I was just messing with you.
|
|
|
Post by Straight Edge Steve on Mar 19, 2014 21:19:25 GMT -5
Instructions... I have trouble comprehending instructions. But seeing how all of the 'text' works, I will learn. And yes, I've read all of the tutorials on here. lol I know what you mean I was just messing with you. Oh, darn it.
|
|
|
Post by BaneTheDestroyer on Mar 19, 2014 23:31:14 GMT -5
Straight Edge SteveYou can now post as Black Widow. Just click on the sword icon and click Black Widow.
|
|