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Post by BaneTheDestroyer on Feb 20, 2014 17:56:55 GMT -5
Nahh, I'm using Mugen 1.0.
The screenpack just isn't working, lol. It still shows the original.
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Post by Deleted on Feb 20, 2014 17:58:18 GMT -5
Are we talking about MUGEN or KOF? because i can help in MUGEN's backround story. "Backstory"? Mugen? Lol Mugen is just "throw together your own custom fighting game". That's the backstory. Man you just said the plot.
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Post by miketheratguy on Feb 20, 2014 17:59:08 GMT -5
How familiar are you with Mugen? Unless I for some reason modified the screenpack to require some kind of special changes it should work like any other screenpack, you just add characters and stages to it.
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Post by miketheratguy on Feb 20, 2014 17:59:54 GMT -5
"Backstory"? Mugen? Lol Mugen is just "throw together your own custom fighting game". That's the backstory. Man you just said the plot. Yeah I guess I kind of blew it. And normally I'm so good with spoiler alerts...
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Post by Deleted on Feb 20, 2014 18:03:51 GMT -5
Man you just said the plot. Yeah I guess I kind of blew it. And normally I'm so good with spoiler alerts... Yeah i know. But how could you spoiler that beautiful plot on the end i can't believe it. (okay i stop)
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Post by BaneTheDestroyer on Feb 20, 2014 18:05:56 GMT -5
How familiar are you with Mugen? Unless I for some reason modified the screenpack to require some kind of special changes it should work like any other screenpack, you just add characters and stages to it. Not too familiar. Though everywhere I looked, it said to just drag the files of the screenpack into the mugen area and it will change. Is that right?
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Post by miketheratguy on Feb 20, 2014 18:11:44 GMT -5
Oh no, you have to edit one of Mugen's text files to point it to the new screenpack. I can look into it more when I'm back home, I'm on the laptop right now.
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Post by BaneTheDestroyer on Feb 20, 2014 18:16:38 GMT -5
That makes more sense, lol. I'll see if I can find it and if I don't say I figured it out before you get home and figure it out, chances are I didn't find it, lol. Thanks again, Ratty McMike Guy.
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Post by miketheratguy on Feb 20, 2014 18:29:34 GMT -5
It's been a while since I installed but I remember that some screenpacks can just be copied over but others have to be "found" by Mugen by changing a line in, I think, Mugen's system.def file. While some people prefer a straight copy / paste / overwrite I remember liking system.def method because that way you can hang onto a bunch of screenpacks and simply change that line in the text file to swap between them at any time.
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Post by miketheratguy on Feb 20, 2014 18:47:20 GMT -5
Here we go: I got back onto my hard drive and checked out my Mugen folder and I see that there are instructions that I left for myself in the event that I needed to make a fresh install. I'll just copy them verbatim.
===
Screenpack usage is very easy, and it's not only possible but reccommended to keep several at any time in case you'd like to switch between them, which you can do in a snap. You're never bound to a single one and are only limited to how many select.def files you want to update when you get new characters and stages.
When you get a new screenpack, simply extract all its contents into a single folder and give it a simple name. In your data folder you should see folders named "big" and "mugen1", unless you deleted them in the past. These are the game's default screenpacks, and you'll drop your new one in the data folder where it will sit right alongside them.
Now open your MUGEN config file, which is also in the data folder. Within the first "page" or two is dialogue about setting a "motif", which is the same thing as a screenpack. Mugen uses the "mugen1" motif by default, which we can easily change. Simply find the line at the end of the instructions that does NOT begin with a semicolon, and which something like this: "motif = data/mugen1/system.def" (without the quotation marks). Replace the third word- in this case "mugen1"- with the name of the screenpack that you'd rather use. Now, one last and very important thing: Every screenpack comes with its own select.def file, and when you aren't using the screenpack that it belongs to, it should be stored in that screenpack's folder. The active screenpack is the one that you designated in the motif line above, and its select.def file should be out in the data folder, where it should be the only select.def there. Remember to put it back in the screenpack folder that it belongs to when you switch again.
That's it! Any time you feel like switching packs, simply change that line to match the name of the new pack's folder and remember to swap in the correct select.def. That does bring up one minor quibble: Since each select.def is different (it determines where character slots show up on the roster screen, for example), you'll have to bring each one up to speed with new characters and stages. If you spend much of your time with Dorrhenge's MKII screenpack for example, like I did, it will be up to date. But if you want to switch to a new screenpack- new roster layout; totally different number of slots- then you'll have to add everything to that screenpack as well. Fortunately it probably won't usually be more than maybe 20-30 character changes at a time, and the stages- which don't require any special arrangement- can be copied and pasted from one pack to another.
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Post by BaneTheDestroyer on Feb 20, 2014 18:51:14 GMT -5
Here we go: I got back onto my hard drive and checked out my Mugen folder and I see that there are instructions that I left for myself in the event that I needed to make a fresh install. I'll just copy them verbatim. === Screenpack usage is very easy, and it's not only possible but reccommended to keep several at any time in case you'd like to switch between them, which you can do in a snap. You're never bound to a single one and are only limited to how many select.def files you want to update when you get new characters and stages. When you get a new screenpack, simply extract all its contents into a single folder and give it a simple name. In your data folder you should see folders named "big" and "mugen1", unless you deleted them in the past. These are the game's default screenpacks, and you'll drop your new one in the data folder where it will sit right alongside them. Now open your MUGEN config file, which is also in the data folder. Within the first "page" or two is dialogue about setting a "motif", which is the same thing as a screenpack. Mugen uses the "mugen1" motif by default, which we can easily change. Simply find the line at the end of the instructions that does NOT begin with a semicolon, and which something like this: "motif = data/mugen1/system.def" (without the quotation marks). Replace the third word- in this case "mugen1"- with the name of the screenpack that you'd rather use. Now, one last and very important thing: Every screenpack comes with its own select.def file, and when you aren't using the screenpack that it belongs to, it should be stored in that screenpack's folder. The active screenpack is the one that you designated in the motif line above, and its select.def file should be out in the data folder, where it should be the only select.def there. Remember to put it back in the screenpack folder that it belongs to when you switch again. That's it! Any time you feel like switching packs, simply change that line to match the name of the new pack's folder and remember to swap in the correct select.def. That does bring up one minor quibble: Since each select.def is different (it determines where character slots show up on the roster screen, for example), you'll have to bring each one up to speed with new characters and stages. If you spend much of your time with Dorrhenge's MKII screenpack for example, like I did, it will be up to date. But if you want to switch to a new screenpack- new roster layout; totally different number of slots- then you'll have to add everything to that screenpack as well. Fortunately it probably won't usually be more than maybe 20-30 character changes at a time, and the stages- which don't require any special arrangement- can be copied and pasted from one pack to another. I was a little late to the party, but thanks, mike. I really appreciate it all. It helped me out a lot, lol. It also holds 324.
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Post by miketheratguy on Feb 20, 2014 18:56:51 GMT -5
Oh good deal, did you get it working then? The MKII screenpack?
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Post by BaneTheDestroyer on Feb 20, 2014 18:58:39 GMT -5
Oh good deal, did you get it working then? The MKII screenpack? Yup, very much so. Love it. The only thing I'm trying to figure out now (again) is how to change the size of the screen, lol.
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Post by wildknight on Feb 20, 2014 18:59:54 GMT -5
IF the game has a backstory, I honestly don't care at all. Figuring out how to get characters and arenas into the game is beyond me though.
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Post by miketheratguy on Feb 20, 2014 19:03:37 GMT -5
Oh good deal, did you get it working then? The MKII screenpack? Yup, very much so. Love it. The only thing I'm trying to figure out now (again) is how to change the size of the screen, lol. Ah, good. I think you can probably change the screen dimensions somewhere in the system.def or maybe config. IF the game has a backstory, I honestly don't care at all. Figuring out how to get characters and arenas into the game is beyond me though. That's one of the easier things to do, actually. I can walk you through it pretty easily. Do you have the game good to go otherwise? You can start it up and play with the corny Kung Fu Man? If so I can show you how to add a stage and a character.
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Post by wildknight on Feb 20, 2014 19:20:16 GMT -5
Apparently yes, I can fight with the kung fu guy
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Post by BaneTheDestroyer on Feb 20, 2014 19:22:05 GMT -5
Yup, very much so. Love it. The only thing I'm trying to figure out now (again) is how to change the size of the screen, lol. Ah, good. I think you can probably change the screen dimensions somewhere in the system.def or maybe config. Changed it in the mugen.cfg file. I have it set to 1000 x 730 and it works perfectly. Thanks again. Also, it's 400 and something. My screen wasn't showing the bottom half of the slots before.
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Post by miketheratguy on Feb 20, 2014 19:28:13 GMT -5
Apparently yes, I can fight with the kung fu guy Okay, I'll walk you through a sample character. Go to this page and download Homer. mustkillroy.webs.com/hostedcharacters.htmOnce you've got him open the file he comes in and put the folder into Mugen's "char" folder. Now open Mugen's data folder and find the "select" text file. Open it with something simple like wordpad or whatever. Scroll down to the area where it talks about adding new characters. Kung Fu Man is already listed there as an example (as kfm). Make a new line underneath him and write the exact name of the folder that the Homer character came in. I think it's something like jshomer2.2. That's it, save the file and restart Mugen and Homer should be selectable. Let me know if it works.
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Post by miketheratguy on Feb 20, 2014 19:32:05 GMT -5
Ah, good. I think you can probably change the screen dimensions somewhere in the system.def or maybe config. Changed it in the mugen.cfg file. I have it set to 1000 x 730 and it works perfectly. Thanks again. Also, it's 400 and something. My screen wasn't showing the bottom half of the slots before. Nice. That's the pack that I used for the longest time, I loved the fact that the characters would bleed and I've always enjoyed MK's lifebars and text font. I eventually switched over to another, much smaller pack because I simply didn't have enough decent characters to fill all 400 slots.
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Post by BaneTheDestroyer on Feb 20, 2014 19:48:24 GMT -5
Changed it in the mugen.cfg file. I have it set to 1000 x 730 and it works perfectly. Thanks again. Also, it's 400 and something. My screen wasn't showing the bottom half of the slots before. Nice. That's the pack that I used for the longest time, I loved the fact that the characters would bleed and I've always enjoyed MK's lifebars and text font. I eventually switched over to another, much smaller pack because I simply didn't have enough decent characters to fill all 400 slots. I think I'll easy be able to get over 400, so I'm pretty happy with this one. I've already got 50 something and it has only been a day. I plan on using mugen mainly for a like a draft of some sort. Splitting the characters up by low tier, mid tier, and high tier and doing something from there. I have no life.
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