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Post by wildknight on May 19, 2014 20:36:00 GMT -5
Knight, Topher's eyes are gray and his hair is black. Also, his signature, (Diving Kneedrop Bulldog) is called the Topher Driver. His finisher (Crossface Chickenwing) will remain the Crossface Chickenwing. Copy, paste, & edit your little heart out my friend
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Post by wildknight on May 19, 2014 21:12:03 GMT -5
Wild World Wrestling Character Sheet Name: Solomon Concept/gimmick: Narcissistic but self-conscious Attitude: Heel Eyes: Hair: Height: 5'11" Weight: 140 lbs Weight Mod: -2
ATHLETICS: +2 BRAWN: -1 FLAIR: +3 INSTINCT: +2 POWER: -1
Star Power/Current Star Power: Max Heat/Current Heat: 4/0 Injury: Fatigue Threshold: 19 Fatigue/Fatigue Penalty: Submission Threshold: 9
SKILL BONUS Athletics: Deception Kn: Athletic Kn: Brawl Kn: Flair Kn: Power Kn: Technical: Kn: Roster Kn: Sp Match Kn: Tag Team Language Perception Performance +8 Presence:
GIMMICK USED Training BG MF: Instinct MF: Flair MF: Athletic (removes -4 unfamiliarity penalty for that maneuver type) Finisher (Exodus) Resources +2 (This represents the wealth, prestige, and influence necessary to get your way, expressed as bonus on rolls such as avoiding disqualifications, rescinding fines and revoking suspensions, as well as complementing certain Gimmick Enhancements (like Astute Foresight). Steal Heat (Once per card, when you gain a Heat you can choose to take it from another character in the same match or segment instead. You cannot use this GE when you’re at maximum Heat, or if the target has no Heat available.)
Flaws Hated (Once per card, an opponent can make you lose one Heat that you just gained or received, since regardless of your Attitude, you just seem to rub everyone the wrong way, from those backstage and in the locker room to the fans.)
Finisher: Exodus +1, 3d6 damage Base Maneuver Stats Modifiers: 2d6 damage (–3), prone self (+1), requires prone target (+1), submission (–1) Total Modifier: –2 +1d6 damage (free from Finisher) +1 to Maneuver Roll (free from Finisher) +2 from instinct
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Post by wildknight on May 19, 2014 21:43:38 GMT -5
... so, umm... soon? Cannon punch Spear Finger Strike Tiger Claw Butterfly Twist Kick Palm Strike Spinning Backfist Eagle Strike Swordhand strike Pressure point hold Leopard Strike Sidekick ... virtually none of these are "common wrestling moves." Most of them sound like stuff that someone made up for a Jackie Chan movie about Kung Fu warriors in ancient Africa.
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Post by SoonDragon67 on May 19, 2014 21:45:34 GMT -5
... so, umm... soon? Cannon punch Spear Finger Strike Tiger Claw Butterfly Twist Kick Palm Strike Spinning Backfist Eagle Strike Swordhand strike Pressure point hold Leopard Strike Sidekick ... virtually none of these are "common wrestling moves." Most of them sound like stuff that someone made up for a Jackie Chan movie about Kung Fu warriors in ancient Africa. They're all real strikes and kicks... Ah well, I guess I can make another list.
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Post by wildknight on May 19, 2014 21:47:42 GMT -5
They're all real strikes and kicks... . I believe you, but since those flowery names aren't exactly universal from form to form, most of those names mean nothing to most of the people reading your list, myself included, and even if they did... you're going to want some variety in your moveset. A bunch of punches and kicks isn't going to cut it.
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Post by SoonDragon67 on May 19, 2014 21:58:17 GMT -5
They're all real strikes and kicks... . I believe you, but since those flowery names aren't exactly universal from form to form, most of those names mean nothing to most of the people reading your list, myself included, and even if they did... you're going to want some variety in your moveset. A bunch of punches and kicks isn't going to cut it. Edited the moves.
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Post by wildknight on May 19, 2014 22:28:09 GMT -5
Wild World Wrestling Character Sheet Name: Lex Thunder Concept/gimmick: Greek God/Kung Fu Master/Marine Attitude: Face Eyes: Hair: Height: 6'2" Weight: 235 lbs Weight Mod: +1
ATHLETICS: +2 BRAWN: +1 FLAIR: 0 INSTINCT: +2 POWER: +1
Star Power/Current Star Power: Max Heat/Current Heat: 4/0 Injury: Fatigue Threshold: 21 Fatigue/Fatigue Penalty: Submission Threshold: 11
SKILL BONUS Athletics: Deception Kn: Athletic Kn: Brawl: +3 Kn: Flair Kn: Power Kn: Technical: Kn: Roster Kn: Sp Match Kn: Tag Team Language: English Language: Chinese Perception Performance Presence: +3
GIMMICK USED Training BG MF: Instinct MF: Brawl Finisher Maneuver Training: +1 Critical Strike (Once per card, after you confirm a critical hit with a signature move, finisher, or maneuver of a type with which you are familiar (i.e., have the corresponding Maneuver Familiarity GE), inflict the maximum damage without rolling.) Wrestling Savant (Non-proficient penalty is only -2 for you instead of -4.)
Flaws Unlucky (Once per card, an opponent can stage down your extraordinary success or failure: critical success into automatic success, automatic success into standard success, or automatic failure into critical failure. You still use the original roll for comparison purpose, but lose the benefits or suffer additional consequences.)
Finisher: Lightning Strikes -3, 4d6 Base Maneuver Stats 3d6 damage (-5), Stunning (-2) Total: -7 +1d6 damage (free from Finisher) +1 maneuver roll (free from Finisher) +2 maneuver roll (from Instinct) +1 maneuver roll (from maneuver training)
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Post by wildknight on May 20, 2014 10:01:46 GMT -5
As of right now, we've got 5 players, which would be fine for a full Fed, but is a little short for the tourney LOL If we could get at least one more player somewhere, that'd be great, if we could get 2 or 3 more that'd be optimum.
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