Post by Deleted on Jun 24, 2014 19:06:16 GMT -5
Would you like a Contra pack, which contains the first three Contra games remade for the current gen (PS3, X360) and the next gen (PS4, Xbone), as a download only game? Personally, as a Contra fan i'd like to see the games re-released with up-to-date graphics, and remade soundtrack (already did for the first. It was remade for the Android. Proof: play.google.com/store/apps/details?id=cn.konami.contraevo.gp). I'd pay another 3-5,000 HUF just to play the same game, with new graphs, remade soundtrack, and the same story again. And you know it's a good game when you're willing to do this. I would like to see the same difficulty, and the return of the Konami code. I would like to see, Contra back on track. Now i ask YOU the question, would you pay like 13-21 dollars for three true gems of the NES/SNES era of gaming?
Contra is a 2D (with the latest Android game, 2.5D˛) run and gun game which is know for how hard it is. Most gamers who like the games (including myself) like it for it's difficulty which makes them go back and play it again. And again. And again. And then leaves them with a shitty top-down shooter for the PS2. Anyways, They came back with the 2(.5)D perspective for the Android, and Contra Evolution is a remake of the first game. And i personally think that if they would release a pack of the first three games in one, all with new graphics, and a remade version of the original soundtrack, then it would get sales. Now to go back to Contra's history, here's what they wrote on Wikipedia.
Contra is a 2D (with the latest Android game, 2.5D˛) run and gun game which is know for how hard it is. Most gamers who like the games (including myself) like it for it's difficulty which makes them go back and play it again. And again. And again. And then leaves them with a shitty top-down shooter for the PS2. Anyways, They came back with the 2(.5)D perspective for the Android, and Contra Evolution is a remake of the first game. And i personally think that if they would release a pack of the first three games in one, all with new graphics, and a remade version of the original soundtrack, then it would get sales. Now to go back to Contra's history, here's what they wrote on Wikipedia.
Contra (魂斗羅 Kontora?), known as Probotector and occasionally Gryzor in Europe (EDIT: False. It's Contra here too.) and Oceania, is a 1987 run and gun action game developed and published by Konami originally released as a coin-operated arcade game on February 20, 1987.[5] A home version was released for the Nintendo Entertainment System in 1988, along with ports for various computer formats, including the MSX2. The home versions were localized in the PAL region as Gryzor on the various computer formats and as Probotector on the NES, released later. Several Contra sequels were produced following the original game.In Contra, the player controls one of two armed military commandos named Bill "Mad Dog" Rizer and Lance "Scorpion" Bean, who are sent on a mission to neutralize a terrorist group called the Red Falcon Organization that is planning to take over the Earth. Details of the game's setting varies between supplementary materials: the Japanese versions sets the game in the year 2633 on the fictional "Galuga archipelago" near New Zealand, whereas the manual for the American NES version sets the game during the present in an unnamed South American island. The American storyline also changes the identity of "Red Falcon" from being the name of a terrorist organization to the name of an alien entity.The main character is equipped with a rifle with an unlimited amount of ammunition. The player can also jump, move and fire in eight directions, as well as move or jump simultaneously while firing. A single hit from any enemy, bullet, or other hazard will instantly kill the player character and discard the current weapon.
There are over 10 areas in the game. There are two types of stages in Contra. In addition to the standard side view stages, Contra also features stages in which the player character is seen from behind and must move towards the background in order to proceed. Each of these "3D maze" stages are set inside the corridor of an enemy base in which the player must fight through the base's defenses in order to reach the core of the base. During the 3D maze stages, the upper screen will display a map of the base along with a time limit. Each maze stage is followed by a "3D fixed" stage set at the core of the base, in which the player must destroy a series of flashing sensors to expose an even larger sensor and destroy it.
Contra also features a two-player cooperative mode. Both players occupy the same screen and must coordinate their actions. One player lagging behind can cause problems for his partner, as the screen will not scroll onward, and a slow player can be fatal to his partner. The European release, Gryzor, does not feature a simultaneous 2-Players mode. Instead, both players take turns: whenever one player dies, the other gets his turn.
There are a total of four weapons the player can retrieve from flying weapon capsules, pill-box sensors, or red guards during 3D mazes. All the power-ups in the arcade version are represented by Eagle-shaped letter icons with the exception of the Machine Gun and Laser. In the arcade version, the flying weapon capsules only appear if the player is not wielding any special weapons. The upgrades are:
Machine gun (auto-fires repeatedly while the fire button is depressed)
Laser gun (fires one bolt of energy at a time)
Spread gun (fires five projectiles at once in an array that spreads apart as it travels away from the player)
Fireball gun (fires spining fire ball bullets)
Rapid fire (increases bullet velocity)
Barrier (temporary invincibility)
Home computers
Under license from Konami, Ocean Software produced ports of Contra under the title of Gryzor for the ZX Spectrum, Commodore 64, and Amstrad CPC, which were released in Europe in 1988.[9] An IBM PC version was developed by Banana Productions and released in North America. This version was released in Europe under the Gryzor name.[10] Ocean's ports were patterned after the original arcade version of the game. The Commodore 64 version was released in North America under the Contra title.
The cover illustration of Ocean's Gryzor ports by Bob Wakelin was inspired by different poses of actor Arnold Schwarzenegger from the film Predator. The illustration was later used for the American cover art of the NES version and the Japanese back cover of the MSX2 version.
Nintendo Famicom/Nintendo Entertainment System
Konami produced its own home version of Contra for the Nintendo Famicom/Nintendo Entertainment System, which was released in February 1988 in Japan and North America. The PAL version, titled Probotector, was released in December 28, 1990.[1][2][3][4]
The NES version of Contra differs from the arcade game in a few ways. All ten stages from the arcade version are present, although the "core" segments are no longer individual stages but boss battles that occur at the end of each base stage, reducing the total number of stages to eight. The base stages themselves were also made into linear levels instead of their original maze-like structure (resulting in the removal of the map display) and the time limit was removed as well. The rest of the game's stages were also modified with the addition of more traps (such as surfacing spiked walls, mortar launchers, and bottomless pits). The design of the Area 3 boss (originally Area 4 in the arcade version) was changed as well. In the NES version—as is the case with much of the atmosphere of the American editions of Contra—it bears a clear resemblance to the alien designs of the James Cameron film Aliens.
All six power-ups from the arcade version are present, with the Machine Gun and the Laser Rifle now represented by letter-based Falcon icons (an "M" and an "L" respectively) like the other four power-ups. A seventh power-up is also introduced called the "Special", which destroys all on-screen enemies once picked up. It is represented by an unmarked Falcon icon. Unlike the arcade version, the flying capsules appear regardless of which weapon the player is using.
The NES version of Contra was one of the earliest games to use the Konami Code, which originated with the NES version of Gradius. Inputting the code (entirely as the screen scrolls, or entirely after the screen is done scrolling) on the title screen before starting the game will grant each player thirty lives each time they start (both when a game begins and each time the game is continued).
Japanese version
The Family Computer ("Famicom") version of Contra was released in Japan almost simultaneously with the American (NES) version. While the gameplay remains identical, the Famicom cartridge contains a custom-made Multi-Memory Controller that Konami produced called the VRC2 (as opposed to the UNROM chip used by the NES version), which allowed for additional graphical effects not featured in its American counterpart. The effects essentially consist of background animations, including the windblown palm leaves in Area 1, the snowstorm during parts of Area 5, and the undulating innards which comprise virtually all of Area 8. The Famicom version also features cut-scenes before each stage, including a map of the Galuga archipelago displaying the player's current location. It also features additional cheat codes (such as a stage-select code and a sound test) as well as a hidden post-credits scene which can be accessed by holding down the Select and Start buttons during the ending credits sequence
European Version: (EDIT: Still Contra here too, so i left in the Oceania part, and took out the false info. Which is saying that it's other in Europe so you don't miss a thing.)
In Oceania, the NES version of Contra was retitled Probotector, and the player characters, as well as some of the enemy soldiers, were replaced with robotic counterparts. This was done to circumvent the BPjM's censorship laws in Germany, which prohibits the sales of violent video games to minors. Subsequent Contra games for the NES, Game Boy, Super NES, and Mega Drive followed suit, all being released in the PAL region under the Probotector title and featuring similar modifications. The Contra series would later retain the Contra title and characters in Europe beginning with Contra: Legacy of War.
MSX2
An MSX2 version of Contra was released by Konami exclusively in Japan on May 26, 1989. The MSX2 version of Contra greatly differs from the arcade and NES versions. Due to hardware limitations of the MSX2, the game does not scroll but instead uses flip-screens like Konami's other MSX2 games such as the original Metal Gear and Vampire Killer. The player is given a life gauge, allowing their character sustain more than one shot before losing a life. There are two main power-ups in the MSX2 version, a Falcon-shaped power-up that increases the player's walking and shooting speed, as well as a gun-shaped power-up which allows the player to change their current weapon. After picking up the weapon power-up, the player can choose between the default Normal Gun or four other weapons. The Spread Gun is not featured in this version, replaced by Rear Gun similar to the tailgun in certain Gradius games, which fires at two directions at the same time. The MSX2 Contra is composed of 19 stages. The first nine stages are based on the arcade version (which excludes the Hangar stage), while the final ten stages are new to this version. Unlike the arcade and NES versions, the MSX2 version is single-player only.
The MSX2 version of Contra was released for the Wii Virtual Console in Japan on February 2, 2010.
Later releases[edit]
A PlayStation 2 port of the arcade version of Contra was released in Japan on May 25, 2006 as part of the Oretachi Geasen Zoku Sono-series of retro game ports by Hamster.[
A second rerelease was made for the Xbox Live Arcade on November 8 of the same year, with Digital Eclipse handling the conversion. (EDIT: If this is real then where is it, and why doesn' it pop out when i search Contra?)
The arcade version was also included in Konami's retro game compilation Konami Classics Series: Arcade Hits for the Nintendo DS.
During Konami Mobile's tenure, several variations of Contra were released for different mobile phones, based off the arcade version.
The NES version of Contra was also included in the 2002 video game compilation Konami Collector's Series: Castlevania & Contra for Microsoft Windows in North America, which also included Super C and the three Castlevania games released for the NES.
Both Contra and Super C are included in the Nintendo DS game Contra 4 as hidden bonuses.
There are over 10 areas in the game. There are two types of stages in Contra. In addition to the standard side view stages, Contra also features stages in which the player character is seen from behind and must move towards the background in order to proceed. Each of these "3D maze" stages are set inside the corridor of an enemy base in which the player must fight through the base's defenses in order to reach the core of the base. During the 3D maze stages, the upper screen will display a map of the base along with a time limit. Each maze stage is followed by a "3D fixed" stage set at the core of the base, in which the player must destroy a series of flashing sensors to expose an even larger sensor and destroy it.
Contra also features a two-player cooperative mode. Both players occupy the same screen and must coordinate their actions. One player lagging behind can cause problems for his partner, as the screen will not scroll onward, and a slow player can be fatal to his partner. The European release, Gryzor, does not feature a simultaneous 2-Players mode. Instead, both players take turns: whenever one player dies, the other gets his turn.
There are a total of four weapons the player can retrieve from flying weapon capsules, pill-box sensors, or red guards during 3D mazes. All the power-ups in the arcade version are represented by Eagle-shaped letter icons with the exception of the Machine Gun and Laser. In the arcade version, the flying weapon capsules only appear if the player is not wielding any special weapons. The upgrades are:
Machine gun (auto-fires repeatedly while the fire button is depressed)
Laser gun (fires one bolt of energy at a time)
Spread gun (fires five projectiles at once in an array that spreads apart as it travels away from the player)
Fireball gun (fires spining fire ball bullets)
Rapid fire (increases bullet velocity)
Barrier (temporary invincibility)
Home computers
Under license from Konami, Ocean Software produced ports of Contra under the title of Gryzor for the ZX Spectrum, Commodore 64, and Amstrad CPC, which were released in Europe in 1988.[9] An IBM PC version was developed by Banana Productions and released in North America. This version was released in Europe under the Gryzor name.[10] Ocean's ports were patterned after the original arcade version of the game. The Commodore 64 version was released in North America under the Contra title.
The cover illustration of Ocean's Gryzor ports by Bob Wakelin was inspired by different poses of actor Arnold Schwarzenegger from the film Predator. The illustration was later used for the American cover art of the NES version and the Japanese back cover of the MSX2 version.
Nintendo Famicom/Nintendo Entertainment System
Konami produced its own home version of Contra for the Nintendo Famicom/Nintendo Entertainment System, which was released in February 1988 in Japan and North America. The PAL version, titled Probotector, was released in December 28, 1990.[1][2][3][4]
The NES version of Contra differs from the arcade game in a few ways. All ten stages from the arcade version are present, although the "core" segments are no longer individual stages but boss battles that occur at the end of each base stage, reducing the total number of stages to eight. The base stages themselves were also made into linear levels instead of their original maze-like structure (resulting in the removal of the map display) and the time limit was removed as well. The rest of the game's stages were also modified with the addition of more traps (such as surfacing spiked walls, mortar launchers, and bottomless pits). The design of the Area 3 boss (originally Area 4 in the arcade version) was changed as well. In the NES version—as is the case with much of the atmosphere of the American editions of Contra—it bears a clear resemblance to the alien designs of the James Cameron film Aliens.
All six power-ups from the arcade version are present, with the Machine Gun and the Laser Rifle now represented by letter-based Falcon icons (an "M" and an "L" respectively) like the other four power-ups. A seventh power-up is also introduced called the "Special", which destroys all on-screen enemies once picked up. It is represented by an unmarked Falcon icon. Unlike the arcade version, the flying capsules appear regardless of which weapon the player is using.
The NES version of Contra was one of the earliest games to use the Konami Code, which originated with the NES version of Gradius. Inputting the code (entirely as the screen scrolls, or entirely after the screen is done scrolling) on the title screen before starting the game will grant each player thirty lives each time they start (both when a game begins and each time the game is continued).
Japanese version
The Family Computer ("Famicom") version of Contra was released in Japan almost simultaneously with the American (NES) version. While the gameplay remains identical, the Famicom cartridge contains a custom-made Multi-Memory Controller that Konami produced called the VRC2 (as opposed to the UNROM chip used by the NES version), which allowed for additional graphical effects not featured in its American counterpart. The effects essentially consist of background animations, including the windblown palm leaves in Area 1, the snowstorm during parts of Area 5, and the undulating innards which comprise virtually all of Area 8. The Famicom version also features cut-scenes before each stage, including a map of the Galuga archipelago displaying the player's current location. It also features additional cheat codes (such as a stage-select code and a sound test) as well as a hidden post-credits scene which can be accessed by holding down the Select and Start buttons during the ending credits sequence
European Version: (EDIT: Still Contra here too, so i left in the Oceania part, and took out the false info. Which is saying that it's other in Europe so you don't miss a thing.)
In Oceania, the NES version of Contra was retitled Probotector, and the player characters, as well as some of the enemy soldiers, were replaced with robotic counterparts. This was done to circumvent the BPjM's censorship laws in Germany, which prohibits the sales of violent video games to minors. Subsequent Contra games for the NES, Game Boy, Super NES, and Mega Drive followed suit, all being released in the PAL region under the Probotector title and featuring similar modifications. The Contra series would later retain the Contra title and characters in Europe beginning with Contra: Legacy of War.
MSX2
An MSX2 version of Contra was released by Konami exclusively in Japan on May 26, 1989. The MSX2 version of Contra greatly differs from the arcade and NES versions. Due to hardware limitations of the MSX2, the game does not scroll but instead uses flip-screens like Konami's other MSX2 games such as the original Metal Gear and Vampire Killer. The player is given a life gauge, allowing their character sustain more than one shot before losing a life. There are two main power-ups in the MSX2 version, a Falcon-shaped power-up that increases the player's walking and shooting speed, as well as a gun-shaped power-up which allows the player to change their current weapon. After picking up the weapon power-up, the player can choose between the default Normal Gun or four other weapons. The Spread Gun is not featured in this version, replaced by Rear Gun similar to the tailgun in certain Gradius games, which fires at two directions at the same time. The MSX2 Contra is composed of 19 stages. The first nine stages are based on the arcade version (which excludes the Hangar stage), while the final ten stages are new to this version. Unlike the arcade and NES versions, the MSX2 version is single-player only.
The MSX2 version of Contra was released for the Wii Virtual Console in Japan on February 2, 2010.
Later releases[edit]
A PlayStation 2 port of the arcade version of Contra was released in Japan on May 25, 2006 as part of the Oretachi Geasen Zoku Sono-series of retro game ports by Hamster.[
A second rerelease was made for the Xbox Live Arcade on November 8 of the same year, with Digital Eclipse handling the conversion. (EDIT: If this is real then where is it, and why doesn' it pop out when i search Contra?)
The arcade version was also included in Konami's retro game compilation Konami Classics Series: Arcade Hits for the Nintendo DS.
During Konami Mobile's tenure, several variations of Contra were released for different mobile phones, based off the arcade version.
The NES version of Contra was also included in the 2002 video game compilation Konami Collector's Series: Castlevania & Contra for Microsoft Windows in North America, which also included Super C and the three Castlevania games released for the NES.
Both Contra and Super C are included in the Nintendo DS game Contra 4 as hidden bonuses.